Check out our beautiful gameplay trailer =)
Check out our beautiful gameplay trailer =)
If the brilliant and addictive gameplay of Titanfall wasn’t enough to have already sold you the DLC pack coming out this month then here is a very exciting trailer for the 3 maps. I can’t wait to try out the forest one- I hope you can climb higher in the trees than the other maps we previously have as this will really change the dimension of the gameplay.
I love the idea behind Fru and I really hope it makes it to become a full game. It reminds me of the original games that came out for the Sony EyeToy camera when it first came out and what is available on the PS4 today, but I have never really seen any cool games like this using the Kinect on the Xbox and especially the Xbox One. This is a shame as the Kinect is a much more powerful camera and device than what Sony has to offer so the games could be much more complex. If there are games like this out there already then I would love to find them!
A pretty cool TV advertisement for Xbox One, less than 4 weeks to go! 🙂
I am really looking forward to this game, it was the game that stood out to me the most at E3. It has a definite Halo look and feel to it (and that’s my favourite game series) and yet it has quite different gameplay styles to most FPS due to the wall-running/flying/mech uses.
Go and pre-order a copy right now if you haven’t yet!
My friends over at Crytek in Germany are doing an amazing job making this Xbox One launch title look stunning! I can’t wait to play it!
IGN’s Ryan McCaffrey test out being scanned and the Wave Race in Kinect Sports: Rivals. Remember this game still has months of development time left on it so it will look and play even better when it is released 🙂
None of this trailer is from gameplay but still it looks beautiful and I do love Fable games!
At Gamescom the public can try out the amazing scanning Champion creation feature from Kinect Sports: Rivals. These are some of the people who have been scanned in using the Kinect. Can see some of my work in the background too- the grass, I worked on many of the boats, plants and rocks too. 🙂
A more detailed look at how the best games controller ever, in the 360 controller, got even better! Here is some highlights from information on Kotaku:
No Screen, No Speakers… They’re ‘Not Helpful.’
Alam’s team at Microsoft spent some of the last two years tinkering. Some of their experiments may yet show up in future controllers. For example, the team looked at so-called soft-touch materials like cloth or soft plastic that might be more comfortable as your hands sweat, but didn’t like the results enough to put them in the launch models. “There are some challenges that have to do with anti-bacterial coatings to prevent the controller from becoming a germ magnet,” Alam said, “so we looked at that and came up with the conclusion that maybe it was better not to include that in the first round.”
Other experiments seem to be off the table forever.
One involved adding a speaker to the controller, a concept Nintendo introduced with the Wii Remote and carried over to the Wii U GamePad and that Sony is introducing to the PS4 controller. Alam’s team tried it for Xbox One, too.
“We put speakers on it,” he said. They tested the idea of players being able to hear cartridges dropping during rapid fire. They didn’t like the sound mix. “The best speakers in the house are the ones associated with the TV and you essentially drown it all away, so it’s not a useful investment. It’s essentially almost distracting.”
It Could Have Been More Smelly.
So, they spent two years on this controller.
They tried anything and everything.
They even tried to see if it’d be cool to have an Xbox controller emit smells.
Alam’s team made a smell-emitting prototype Xbox controller. “So essentially you can have a couple of predefined cartridges like gunpowder, burning rubber, smoke, flowers,” he said. “For example, a core scenario could be, ‘Hey, I’m walking through a forest. As I’m walking through a forest, I’ll smell foliage.’ We can have that scent predefined.”
And what happened?
The after-smell—the smell residue—killed that experiment.
“While some folks don’t mind a rubber smell in the room for a while, other members of the household will not appreciate it if it’s still lingering in the room after half an hour. We went all out. This was all about, ‘Hey, how can we make this more immersive for core gamers,’ but, in the end, it was like, ‘Yeah, the smell thing that didn’t work out.'”