Are Zelda Games Still Brilliant Or Is It All Nostalgia?


A very interesting video from PBS Games Show about the continualled success of the Zelda series. It’s pretty hard to work out if the new games are just as amazing as the original games without nostalgia playing a part but either way the new games are normally very good games regardless, just quite how good is hard to judge.

Check out the original article over on Joystiq.com.

Kinect And Wii U GamePad Detract Or Add To The Experience?

Rob Fahey has written a brilliant article on GameIndustry.biz about why he thinks the Xbox One and Nintendo Wii U are actually worse off with their true next-gen innovations in Kinect and the GamePad.

Xbox One and Wii U are less conservative, because both of them make some effort to change the interface and context of videogames. Xbox One includes a vastly updated and improved Kinect motion sensor, which shoulders the brunt of the blame for the console’s inflated price tag. The sensor, like its predecessor, is designed to map and understand the movement of human bodies around the room in front of it – unlike its predecessor, it actually appears to be capable of doing so very well. The Wii U, meanwhile, includes the GamePad, a touchscreen controller that lets you play games even while others are watching something else on TV, but more interestingly, also creates a second screen for gameplay and has potential uses in asymmetric multiplayer, wherein one player uses the screen to set up a game while others use Wii Remotes to tackle the challenges being created.

It could be, of course, that the features themselves just aren’t much good. I think the potential of the GamePad remains to be tapped, but have some sympathy with the argument that Kinect, even in its vastly upgraded Xbox One incarnation, is a solution for which no readily apparent problem can be found. Certainly its present function, as an utterly sub-par way of controlling the console’s menu functions and an occasional shoehorned annoyance in games, does little to explain why this expensive piece of hardware is a mandatory part of Xbox One – yet I know that there are plenty of enthusiastic and intelligent games people at Microsoft, and there must be a genuine belief that Kinect 2 can deliver unique and worthwhile experiences that won’t be possible on other consoles. The problem is that, just as with the thus-far largely meaningless GamePad, Microsoft has failed to demonstrate or articulate just what those experiences will be.

It feels like both companies want to bottle some of the magic which fuelled the Wii to such great heights in the last generation, but they’ve forgotten that the real magic of the Wii wasn’t actually the Wiimote – it was Wii Sports. In one superbly crafted game, bundled free with the console in many territories, Nintendo explained exactly what the Wii was for. A few minutes with Wii Sports showed anyone and everyone what the Wiimote was designed to do and how it would change the game experience. Moreover, it set out a clear agenda for the console as a whole – a social machine, a family machine, an accessible machine. Wii Sports wasn’t just a game, it was a powerful demonstration, a mission statement and perhaps the greatest piece of marketing anyone in the games industry has ever crafted.

The Xbox One and the Wii U both have their Wiimote, but neither has their Wii Sports.

The last sentence that I highlighted in bold is really the key point in the article to me. Both devices have potential, and I have always been a supporter of the Kinect, but neither have a true stand-out game which fulfils some of the potential of either device yet. Obviously it is still very early days with the Xbox One, with Kinect-focused games like Kinect Sports Rivals coming out soon, but you would have hoped that Nintendo would have a killer game that utilises the GamePad properly by now.

Check out the full article over on GamesIndustry.biz.

Goldeneye World Record Speed Run For Charity

This is pretty impressive but it doesn’t look that fun, it looks more stressful and timed to military precision! Goldeneye was such a revolutionary classic game on the Nintendo 64 and this brings back so many memories, its just a shame its hard to re-play and enjoy these days as the controls are so different from FPSs today.

http://kotaku.com/watch-two-players-team-up-to-run-goldeneye-in-world-rec-1499372824

Blind Gamer Completes Zelda Ocarina Of Time

This is a story from 2010 but I only heard about it this week; Jordan Verner, a blind gamer, managed to complete The Legend Of Zelda: Ocarina Of Time in 2 years with the help of 4 amazing gamers who wrote down every single move they made and sounds they heard to help him through it.

Sadly I cannot embed the video from CNN here but check out the article for the video and more information about this amazing gaming story.