John Liberto is a very talented concept artist who has created some amazing images for Halo 4 at 343 Industries.
There is an amazing thread over on Polycount: The Environment Art Of Halo 4. There are some lovely screenshots from the game along with some of the models and details of some of the development behind parts of the game.
One of the main things I really disliked about Bungie’s Halo games is that the in-game cut-scenes and cinematics always looked really poor, 343 Industries has changed that in a big way with some amazing pre-rendered cinematics and the in-game cut-scenes also look really good.
Personally I am not a fan of some of the facial animation, it looks a bit weird to me, but many people at work really love it.
- +Astounding aesthetic, AI, presentation
- +Unbeatable sound design
- +Impeccably paced campaign
- +Endless, balanced multiplayer
- +Still-unmatched social multiplayer options
- Engrossing, emotional story
- Stellar combat mechanics
- Attractive environments, charismatic characters, and exceptional soundtrack
- Greater diversity in competitive multiplayer
- Powerful creation and customization tools.
- Spartan Ops missions are too fleeting.
Halo 4 is authentic, and assures 343’s role is more than a mere tribute act. Their delicate yet sprawling work may be more continuation than true expansion – and perhaps the true test comes in the next step – but for now, Halo returns with a bang, not a whimper.
Damn Halo 4 looks stunning! I was actually surprised at how good the levels look, with a slightly painterly style look. I’ve had it pre-ordered for over a year but now I am even more excited!
343 Industries’ new direction for Halo 4 looks very interesting. Forerunner technology such as guns and AI, Cortanna is deteriorating as she has reached the end of her lifespan, and over all it looks much grittier. The best FPS might have just got even better?