Fable Legends Gameplay- Recorded From An E3 Show Floor Screen

This video shows some of the gameplay from Fable Legends from the E3 show floor- its been recorded off of a monitor so the quality is bad but you get to see more of what the game is like- just imagine it looking and sounding 100x better 🙂

(This isn’t the whole level, it stops about 1/2 way through)

Fable Legends Previews

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Here are some of the early reviews from people who have played the game at E3:

GameSpot:

Lionhead’s upcoming Fable Legends is letting you take on the role of the villain as well as the hero. I’ll confess that I’m not the biggest Fable fan out there, but its Villain mode is a very different beast to the traditional Fable fare. That’s not to say its regular third-person combat isn’t enjoyable. Indeed, playing as the ranged character Rook, I had some fun taking on monsters with his ranged arrow attacks, and blowing them up with his explosive bolt ability while trying to co-ordinate with my co-op chums…

This is the most impressed I’ve been with a Fable game in ages, and I’ll certainly be hitting up Xbox Live when the multiplayer beta launches on the Xbox One this holiday.

 

8cnTV:

 Personally, Fable Legends was not only one of the best surprises of E3 for me so far, it was also, hands down, one of the most fun experiences…

I wandered in with my team, making note of the huge amount of games being represented before I randomly selected the upcoming multiplayer title as our first victim of the day.  My expectations weren’t especially lofty, but I soon found myself enjoying myself almost too much, even though I was getting slaughtered without mercy (by a coworker no less!)…

The game was a great start to the day. It was new, it was fun, it was invigorating, it was challenging; and regardless of the inevitable loss screen, I can’t wait for the rematch.

 

Kotaku:

Fable Legends is one of those games that doesn’t quite make sense until you get your hands on it. Fable is such an intrinsically single-player experience for a lot of us that imagining it as a co-op action game requires some mental gymnastics. Once I had a controller in my hands and four other people around me, though, I was pleasantly surprised by how well it works. A four-player arena combat game might not sound much like Fable, but its fairytale artistic direction, humour and good-natured sense of fun scream Fable with every breath. It’s Fable meets Dungeon Keeper, essentially…

Lionhead has made a fun game, here, but one that relies entirely on groups of players bothering to make the most of it…

I wasn’t convinced that Fable Legends would work. It’s based entirely around combat, after all, and I don’t think you’d find many people who thought that the combat was the best thing about Fable. But Legends’ combat is almost unrecognisable, entirely rebuilt around the idea of co-op, and meanwhile the things that were already great about Fable are here too: the lush green forests and tumbledown towns and spooky ruins of Albion, the characterful dialogue and personality, the fairytale ambience. Perhaps it’s because I wasn’t entirely expecting it to already be fun at this early stage, but I’m impressed by how well it’s coming together.

 

Polygon:

While the studio appears to be taking its influence from the reams of successful free-to-play multiplayer companies, the likes of which include Riot Games, its design tactics are unlike traditional multiplayer. Lionhead is adopting what the company is calling asymmetrical design. The developer is combining co-operative and competitive play by putting one player in the role of the villain, while the remaining four players work together to bypass bombs, enemy NPCs, and other tactics deployed by that villain character. As a result, no one game is the same and players have the autonomy to win a game based on making their own independent plays in a single match.

Check out the Fable Legends website for more information on the game and to sign up to the free Beta! I will see you in the world of Albion whilst we fight the Villain!

 

Kinect Sports Rivals- Free Pre-Season Trial From 22nd November

It was announced a couple of days ago that a Free Trial of the game I am working on Kinect Sports Rivals will be ready to download on the Xbox One Launch Day on the 22nd of November.

The “Kinect Sports Rivals” Preseason will run from Nov. 22, 2013 until March 2014, and throughout this time, players will face monthly challenges with the chance to earn points and unlock rewards only available in Preseason.  See below for details:

  • Download the free trial experience anytime from Nov. 22 thru Nov. 30 and start earning points to unlock the special “Founder” player title, an exclusive “Kinect Sports Rivals” wetsuit and a “Kinect Sports Rivals” wake racer to commemorate the launch of Xbox One.
  • Players will compete against familiar faces – including a fully digital version of me and my good friend AceyBongos who will step in as tough competition.
  • New monthly challenges with unique objectives and rewards will become available within the “Kinect Sports Rivals” Hub – some will be personal, some will be co-op, and some will pit nation against nation in a global battle for international fame. Each challenge will deliver its own exclusive rewards that will carry over to the full game when it launches next spring.
  • Complete every player challenge given and expand the fun by racing against a friend in the same room in split screen mode.
  • Enjoy an all-new track by rising band Youngblood Hawke. They recorded “Collide” just for “Kinect Sports Rivals.”

Launching in spring of 2014, “Kinect Sports Rivals” is the next generation of the best-selling Kinect franchise, “Kinect Sports.” “Kinect Sports Rivals” brings favorite sports back in re-imagined ways, and delivers new sports and events made possible only with Xbox One’s revolutionary technology. “Kinect Sports Rivals” puts players in the game like never before, tracks their movements and expressions with incredible accuracy, and offers never-ending competition with friends and rivals.

Here is a video of some of the Wave Race gameplay with commentary from our Executive Producer at Rare, Danny Isaac:

Make sure you download and try the game on your Xbox One’s and see the hard work we have been putting in! 🙂

Kinect Sports: Rivals Demo With IGN

IGN’s Ryan McCaffrey test out being scanned and the Wave Race in Kinect Sports: Rivals. Remember this game still has months of development time left on it so it will look and play even better when it is released 🙂

Kinect Sports: Rivals Champions- Real People Scanned In

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At Gamescom the public can try out the amazing scanning Champion creation feature from Kinect Sports: Rivals. These are some of the people who have been scanned in using the Kinect. Can see some of my work in the background too- the grass, I worked on many of the boats, plants and rocks too. 🙂

Check out the @KSRivals Twitter feed to see more!