Kinect Sports Rivals- Free Pre-Season Trial From 22nd November

It was announced a couple of days ago that a Free Trial of the game I am working on Kinect Sports Rivals will be ready to download on the Xbox One Launch Day on the 22nd of November.

The “Kinect Sports Rivals” Preseason will run from Nov. 22, 2013 until March 2014, and throughout this time, players will face monthly challenges with the chance to earn points and unlock rewards only available in Preseason.  See below for details:

  • Download the free trial experience anytime from Nov. 22 thru Nov. 30 and start earning points to unlock the special “Founder” player title, an exclusive “Kinect Sports Rivals” wetsuit and a “Kinect Sports Rivals” wake racer to commemorate the launch of Xbox One.
  • Players will compete against familiar faces – including a fully digital version of me and my good friend AceyBongos who will step in as tough competition.
  • New monthly challenges with unique objectives and rewards will become available within the “Kinect Sports Rivals” Hub – some will be personal, some will be co-op, and some will pit nation against nation in a global battle for international fame. Each challenge will deliver its own exclusive rewards that will carry over to the full game when it launches next spring.
  • Complete every player challenge given and expand the fun by racing against a friend in the same room in split screen mode.
  • Enjoy an all-new track by rising band Youngblood Hawke. They recorded “Collide” just for “Kinect Sports Rivals.”

Launching in spring of 2014, “Kinect Sports Rivals” is the next generation of the best-selling Kinect franchise, “Kinect Sports.” “Kinect Sports Rivals” brings favorite sports back in re-imagined ways, and delivers new sports and events made possible only with Xbox One’s revolutionary technology. “Kinect Sports Rivals” puts players in the game like never before, tracks their movements and expressions with incredible accuracy, and offers never-ending competition with friends and rivals.

Here is a video of some of the Wave Race gameplay with commentary from our Executive Producer at Rare, Danny Isaac:

Make sure you download and try the game on your Xbox One’s and see the hard work we have been putting in! 🙂

Reset- Gameplay Trailer

After seeing the announcement teaser trailer for Reset last year I couldn’t wait to see more from this stunningly beautiful game that was created by such a small team in their own game engine. Finally there is more gameplay footage from the game so we can enjoy the stunning visuals and look forward to something that looks a bit like a Last Of Us environment mixed with Portal-style gameplay.

Check out more information in my earlier link, or have a look at the brief Kotaku article here.

More Unreal Engine 4 Brilliance- Visual Effects

Zak Parish and Tim Elek talk about some breakdown shots from the Infiltrator Unreal Engine 4 tech demo. The complexity of the effects in the world is amazing- for example bullet casings are being emitted from the guns, which are then fully lit and emit their own smoke  in real time as they fall..!

I would seriously love to work in this engine!

Thanks to Polygon for showing me this video.

Time-Lapse And Slow-Motion Ballet

A pretty interesting video showing a time-lapse of a ballet session with some nice change it speed to show real-time and slow-motion footage of the dancers. It’s a shame they didn’t show more slow-motion of some of the spins and jumps though.

Check out the original article over on PetaPixel.

Mind-Blowing Perspective

This video shows the tricks that can be played with perspective with some pretty mind-blowing results!

It reminds me of an episode of QI that gets you every time (it’s just a shame the video is at such low resolution):

Check out the article over on PetaPixel.

20 Minute Titan Fall Presentation

I am really looking forward to this game, it was the game that stood out to me the most at E3. It has a definite Halo look and feel to it (and that’s my favourite game series) and yet it has quite different gameplay styles to most FPS due to the wall-running/flying/mech uses.

Go and pre-order a copy right now if you haven’t yet!

Check out the article here over on Kotaku.