Ultra-Realistic Skin Simulation- See Every Pore

Ghosh and Paul Debevec from the University Of Southern California have developed a technique of scanning and simulating light reflections of human skin allowing them to simulate people’s skin down to the scale of 10 micrometres- each skin cell has about 3 pixels on screen. These are then saved into multiple massive 16k x 16k pixel displacement maps (to put that into context in games its common to use a couple of 4k maps for the WHOLE character) to allow them to show this amazing level of detail.

Check out the really interesting article over on NewScientist.com for much more detail!


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