Skull Theatre’s Rustclad Is Developing Games In A Unique Way

Skull Theatre’s Rustclad has definitely just been added to my watch-list for future games. Instead of making the models in the game using 3D/2D software they are physically making most of the things and then digitally scanning them in, which is an interesting take on the development process. A lot of the textures look too shiny/glossy to me at this stage but over-all it definitely does have a unique style to it and it will be interesting to see the final game.

Check out the article from Kotaku.

Or go directly to their development blog and find out more details for yourself.

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One response to “Skull Theatre’s Rustclad Is Developing Games In A Unique Way

  1. Pingback: Rustclad Anniversary Trailer | BenMerrick.com/Blog

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