Real-Life Crysis Nanosuits

The nanosuits in Crysis are pretty amazing and the idea behind them and the abilities they have are completely out of this world and unrealistic, or are they? Kotaku has put together a great article on the real technology behind real-life nanosuits of the future (mainly constructed of wonder material Graphine) and how the technology is not as far-fetched as you might expect:

“Nanotechnology offers unprecedented possibilities for progress—defeating poverty, starvation, and disease, opening up outer space, and expanding human capacities. But it also brings unprecedented risks—the specter of devastating wars fought with far more powerful weapons of mass destruction.” – Chris Phoenix, Director of Research, Center for Responsible Nanotechnology.

When you step into one of the games in the Crysis series, you step into something called a “Nanosuit.” It makes you a stronger, better soldier.

The Nanosuit is supposedly made up of a material called CryFibril, also referred in the game as Nanoweave or Nanofiber. CryFibril is the single most important component of the suit, as it is the medium for the various Nanosuit functions. In Crysis 2, the CryFibril got a major overhaul, making the Nanosuit lighter, stronger and more energy efficient.

Someone at Crytek must have been doing their homework because CryFibril looks suspiciously like a recent real-world breakthrough in nanomaterial technology.

Rise of the digital battlefield—war v2.0

Medical and military scientists alike claim that nanotechnology will transform the future as we know it. With the global proliferation of nanoscale technologies, from the research bench to theconsumer market, it is both inevitable and fast-approaching. The question remains though, what will the future landscape look like? The answer really depends on who you ask.

My previous article about nanotechnology in video games—specifically, the Metal Gear series—took a glimpse at how nanotechnology could completely revolutionize the future of warfare. Using some not-so-far-fetched science, soldiers and machines can be integrated into a massive command-and-control network with the help of computers, epidermal electronic sensors and wireless communication systems. The central combat environment would provide detailed battlefield information and control to commanders in real time, in what Colin Milburn (nano culture researcher), dubbed the “Digital Battlefield“. Or maybe more appropriately: War—the video game.

“Taking inspiration from the Future Warrior 2020 program, we developed the Nano Fibre Suit [a.k.a Nanosuit) that can enhance strength, speed and armour levels. The player can max the speed and dash across an open field, change to the strength setting and silently punch out a sentry.” – Bernd Diemer, Senior Game Designer, Crytek 2006

Does the suit make the man, or does the man make the suit?

Crysis 3 is the newest installment in the Crysis series. For the unfamiliar, Crysis 3 is set in the near future (2047ish) and follows the adventures of Alcatraz Prophet, a soldier equipped with a nanotechnology-inspired battle suit, aptly named the Nanosuit. Prophet must protect the human race from complete extension from the Charybdis, a race of technologically-advanced aliens that are dead-set on our destruction. The Nanosuit comes fully-fitted with three primary combat modes: Armour, Power and Stealth. These modes allow Prophet to battle the Charybdis with superhuman abilities. Let’s take a peek behind the curtain and delve into the science of the CryNet Nanosuit.

Coincidence? I think not—CryFibril on the left and nanoscale carbon (graphene) on the right

CryFibril—fabric of the future or is it already here?

Graphene (pictured above) is a one-atom thick sheet of carbon arranged in a repeating hexane pattern that has some really amazing mechanical properties. It might not look like much, but the discovery of graphene in 2004 was a big deal. In fact, the researchers were awarded the Nobel Prize just 6 years later, which is almost unheard of. So what’s so special about this graphene stuff anyways?

Well in short, graphene is one the strongest materials ever manufactured. It has a breaking strength 100 times greater than steel and weighs thousands of times less (10,194 times less to be exact). Graphene can be rolled up into tubes, called carbon nanotubes, which are even stronger than graphene sheets. Carbon nanotubes can then be spun together and woven into fibers which are much more flexible and useful as engineering materials, making them the ideal fabric for the Nanosuit. If you can believe it, carbon nanotubes are even harder than diamond. So it comes as no surprise that research is already underway towards developing carbon nanotube composite body armour for police and military applications as well as building an elevator to space, just to name a few ideas.

Check out the rest of the article over on Kotaku: The Real-Life Science Behind Crysis’ Nanosuits.

Funny Sports Game Glitches- Animated Gifs


I love it when random glitches happen in games, they can be at the most funny moments- as long as it isn’t in the middle of an important game! You have to click an image to be able to see them move.

There are more funny glitches over on Kotaku.


25 Year Celebration Studio Ghibli Concert

Beautiful music from one of the greatest animation studios ever, Studio Ghibli. I have never really listened to video game/film soundtracks before but it is something I am definitely going to try now after hearing this, as well as buying this blu-ray!

Go Green To Support The VFX (And Other 3D) Industries








Check out the VFX Solidarity International Facebook page here.


Also VFX artist Rob Baldwin explains:

So, for those friends and family that are out of the VFX loop, here’s what happened today:There was a VFX march at the Oscars, to shine some light on what’s been happening in our industry. My guess is word of that got to the directors of the Oscars and they got skittish.As the awards for Best VFX were being presented, some jokes were made by the cast of the Avengers, either as an attempt to diffuse the situation, or to make fun of the nerds in the back room. I’m unclear as to which was the intent, but either way it was awkward.Bill Westenhofer and the crew from Rhythm and Hues, won for Life of Pi. As soon as Bill started to mention R&H, the latest casualty in the VFX race to the bottom, they cut him off like so much a political activist, or anybody else using the bully pulpit of the awards as an awareness tool. He should have lead with it, as some folks might have interpreted events as, “Oh, he was just running over his time!” They played him off with Jaws. How cute.He hadn’t. What was telling is that they cut his mic and cut away, first to the audience and then to a bewildered Seth MacFarlane. He had been silenced.What’s different in this case, is that these guys had just won the VFX Oscar! Now they’re outta jobs and the FX facility is bankrupt and in danger of closing, like so many other FX facilities.Directly because of the producers, directors, and studios IN THE ROOM. It’s deplorable. Artists have been sent home WITHOUT PAY, and without any kind of benefits for them or their families. This time it’s R&H and yeah, they just did some really great work that just won the Oscar for the VFX and for the Director of the movie, so a light was to be shone on the situation. (The Director, by the way, failed to mention them, even though the Digital Tiger was a significant part of the film.)It’s actually happening all over. Digital Domain, just had it happen. They’re still recovering, and who knows what will happen in the long run. Pixomondo (VFX Oscar, 2012) just shut down their London and Detroit facilities today. The Mill, Double Negative and even ILM are having staff laid off, transferring staff overseas and between facilities, and generally leading their artists, animators, engineers, technicians and programmers into a state of constant economic migration, and fiscally indentured servitude.All because the people sitting in the room tonight, at The Oscars: the Producers, Directors, and Studio Executives – all feel that Visual Effects, the one thing in common with all of the top grossing movies of all time, are too expensive. The highly talented people who create these profit avenues for the studios are disposable commodities, and are not to be paid fairly.It’s wrong. It’s got to stop.


Worst Client Comments Posters

sharp-suits-worst-client-comment-posters-3 is a great website on which Ireland’s creative community has created some brilliant posters from the worst client feedback they have received. Check out the website for many more!

Thank you for bringing this to the attention of my friend.